Max Disipio
Senior Level Designer
Welcome to my portfolio.
I’m Max Disipio, a Senior Level Designer with over 10 years of experience across AA and AAA games. My work focuses on player flow, combat design, pacing, gameplay readability, and spatial design.
I design levels from initial concept and blockout through iteration, polish, and final integration. My approach combines gameplay intention with spatial clarity, using principles of scale, circulation, composition, functional layout, and environmental readability to create spaces that feel believable and fun.
I’m currently working at People Can Fly on Gears of War: E-Day. This portfolio presents a selection of past work, prototypes, and level design projects that show my approach to building readable, functional, and memorable gameplay spaces.
Feel free to explore my work, or connect with me on LinkedIn.